New Orleans Premier Ghost, Voodoo and Vampire Walking Tour

Reviewed · GHOST & VOODOO TOURS

New Orleans Premier Ghost, Voodoo and Vampire Walking Tour

4.5 · 12,856 reviews 1 hour 45 minutes (approx.) From $27 Operated by Witches Brew Tours · Bookable on Viator
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New Orleans at night has a way of getting under your skin. This ghost, voodoo, and vampire walking tour takes you through the French Quarter’s famous (and infamous) spots with a local guide who keeps the stories moving instead of letting you wander in the dark. You’ll hear accounts that blend supernatural lore with real city details, from the LaLaurie legacy to the strange medical tales tied to an old pharmacy building.

Two things I really like: first, the guides bring strong storytelling energy, and the best ones (like Spooky Rob and Ms. Lisa) balance spooky mood with factual grounding. Second, the walk is built for an easy evening flow—short stops, lots of “look up and notice this” moments, and a group pace that helps you avoid the usual French Quarter stress.

One consideration: it’s still a nighttime walking tour, and the French Quarter terrain is uneven. If you have trouble hearing over street noise, plan for that—there’s no amplification, so you’ll want to stay near the guide and pay attention to where they’re standing.

Key highlights you should know before you go

New Orleans Premier Ghost, Voodoo and Vampire Walking Tour - Key highlights you should know before you go

  • Real French Quarter landmarks in an evening route, including Jackson Square and famous haunted addresses like the LaLaurie area
  • Story-first guides: names like Spooky Rob, Tony, Logan, and Ms. Lisa show up often for a reason—clear, funny, and fast-paced storytelling
  • Pharmacy Museum context that makes 19th-century medical practices (like bloodletting and leeching) feel less like trivia and more like a warning
  • Vampire lore stop featuring the legend of the Casket Girls
  • Comfort beats fashion: bring shoes that work for uneven sidewalks and frequent stops
  • Group size caps (up to 28 total) can still feel crowded depending on the night, but guides do manage the flow

Entering the French Quarter after dark (and why this tour fits)

New Orleans Premier Ghost, Voodoo and Vampire Walking Tour - Entering the French Quarter after dark (and why this tour fits)
This isn’t a “sit and listen” experience. It’s a guided walk through the French Quarter after dark, where the buildings, ironwork, and narrow streets already set the mood. The value here is practical: a guide gives you the story and the route, so you don’t waste time trying to figure out what’s worth stopping for once the sun goes down.

You also get a mix of themes—ghosts, voodoo, and vampire lore—without turning into a random list of scary legends. The best part is that you’re shown why these stories matter to the neighborhood. A place like Jackson Square becomes more than a pretty landmark when the guide frames it in the kinds of rumors and accounts people associated with the area.

If you want a classic New Orleans evening plan that doesn’t require planning much beyond showing up, this works. One-hour-and-change tours can feel rushed, but this one runs about 1 hour 45 minutes, long enough to hit multiple stops and still keep a conversational pace.

Price and logistics: what $27.99 buys you

At $27.99 per person, you’re paying mainly for the guide and the pacing. You’re not paying for museum admissions (more on that in a minute), and you’re not getting a bus ride or a fancy vehicle.

What you do get:

  • A local guide leading the group through the French Quarter
  • A route that hits several notable exteriors (most people will not expect to walk up, buy a ticket, and go inside everywhere—this tour is set up for exterior stories)
  • Mobile ticket delivery, plus confirmation at booking

The practical trade-off is that some sites are not meant for interior access. The tour is structured as a walking experience, so don’t expect every stop to be a “go in and explore” moment.

Finding the meetup: 311 Exchange Place and the pre-walk timing

New Orleans Premier Ghost, Voodoo and Vampire Walking Tour - Finding the meetup: 311 Exchange Place and the pre-walk timing
The tour starts at 311 Exchange Pl, New Orleans, LA 70130, at the Witches Brew Gallery area, which is described as directly across from the Pelican Club Restaurant. You’ll want to build in time for that first part of the evening—French Quarter sidewalks are narrow, and event nights can get chaotic.

Plan to arrive 30 minutes before departure. That “early check-in window” matters because it gives everyone time to gather, get oriented, and settle into hearing distance before the guide starts setting the mood.

Also note: the tour can end at multiple locations, and you should ask the guide for directions if you need a specific finish point. The provided end location is the LaLaurie Mansion, 1140 Royal St, New Orleans, LA 70116, but flexibility is part of the setup.

The walking route: what each stop adds to the story

New Orleans Premier Ghost, Voodoo and Vampire Walking Tour - The walking route: what each stop adds to the story
This is a stop-and-start evening route. You’ll move between locations, pause for explanation, and walk again. That rhythm is part of why the tour works: it keeps the pace from dragging, but it also gives you time to look up and take in details you might miss by daylight.

1) French Quarter opening stop: setting the ghost rules

The tour begins in the French Quarter with an orientation that’s more than small talk. This opening stop is where you learn what kinds of stories you’re going to hear and how the guide will handle the mix of legend and city detail.

It’s also your chance to get situated with the group. If street noise is already loud, this is the moment to reposition so you can hear clearly once the route continues.

2) New Orleans Pharmacy Museum: where medicine turns unsettling

Next comes the New Orleans Pharmacy Museum. The guide frames it through the person behind it—Louis Dufilho, described as America’s first licensed pharmacist, who opened the museum area in 1816.

You’ll likely spend about 15 minutes here, and the key thing: admission ticket is not included. So if you’re hoping to actually go inside and view exhibits, you should be ready to pay separately.

This stop matters because it connects “haunted New Orleans” to everyday history. Bloodletting and leeching are the kind of topics that would normally feel clinical, but at night, with a guide’s storytelling voice, they come off like a warning label.

3) Jackson Square: the heart of the French Quarter, re-lit by lore

Then you’ll reach Jackson Square for another short stop (about 15 minutes). During the day, it’s a postcard. At night, it becomes a place where your guide can thread in stories that make the area feel older and stranger than you expected.

This is one of those stops that helps you connect the dots. You’re not just moving from one “scary address” to another—you’re seeing how the Quarter’s layout ties into why certain stories stuck.

4) LaLaurie-linked stories: Madame LaLaurie and the darker facts

A major theme throughout the walk is the LaLaurie Mansion and its association with Madame LaLaurie. You’ll hear the legends tied to the house and the “wickedness” people attached to it, including accounts involving enslaved people at the LaLaurie House.

Even if you’ve heard a name before, the guide’s job is to make you understand why it’s still spoken about. This stop is also where your guide’s approach shows. In the best guides—like Ms. Lisa, praised for sticking close to real history with only appropriate embellishments—the stories feel less like shock value and more like context.

5) The Casket Girls legend: vampire lore with a specific name

Another highlight of the route is the legend of the Casket Girls, described as thought to be the first North American vampires. This is a story-focused stop—less about architecture, more about character, legend, and the way rumors turn into local mythology.

If you’re into vampire lore, this is the part you’ll probably remember. It also gives the tour structure a nice push: you move from ghosts and haunted houses into vampire mythology before the night ends.

6) Lafitte’s Blacksmith Shop Bar: old building, old secrets

You’ll also stop at Lafitte’s Blacksmith Shop Bar, one of the oldest structures in the French Quarter and tied to Jean Lafitte’s illicit privateer operation. The tour frames it as one of the most haunted buildings in the Quarter.

This stop works because you’re seeing a building with real historical weight, not just a spooky label. And because you’re walking outdoors, you get that extra layer: the guide’s story plus the physical setting equals the effect you’re paying for.

Guides make or break a spooky walk: Spooky Rob, Ms. Lisa, Tony, and more

New Orleans Premier Ghost, Voodoo and Vampire Walking Tour - Guides make or break a spooky walk: Spooky Rob, Ms. Lisa, Tony, and more
A walking tour lives or dies on the guide’s presence, timing, and voice. This one has a strong reputation for guides who can keep people engaged without turning the night into chaos.

Here are a few guide names that came up again and again in recent experiences:

  • Spooky Rob: praised for being informative, funny, and very good at keeping the group engaged
  • Ms. Lisa: praised for blending facts with fun while sticking to real history when possible
  • Tony: described as setting the mood and making stories feel provocative and engaging
  • Logan: known for charismatic storytelling (and for the guide’s ability to keep things understandable during busy moments)
  • Lacey: noted for helpful, clear communication, especially when parades or traffic complicate timing
  • Juju: praised for tailoring attention, including for kids in the group
  • Katie, Coby, Mac, William, Scott, Graham, and Robby Robb: each cited for strong storytelling and good pacing

One practical detail that matters for your actual experience: the city does not allow tour guides to use amplification. That means the guide has to project naturally, and you’ll need to stay close enough. The street noise in the Quarter is real, and if you have trouble hearing, plan to position yourself well at each stop.

Walking comfort: shoes, noise, and how the night feels underfoot

New Orleans Premier Ghost, Voodoo and Vampire Walking Tour - Walking comfort: shoes, noise, and how the night feels underfoot
This is an evening walk with uneven sidewalks. Even if you don’t have mobility issues, you’ll feel the difference between “a casual stroll” and “a French Quarter sidewalk workout.” You should wear comfortable shoes and watch your step.

The tour provider also notes it operates in all weather conditions, but that doesn’t mean every night feels the same. Cold evenings happen. Rain can change how slick the stones feel. Since you’re outside a lot of the time, dress for the weather you’ll actually face.

Also, expect stops with standing. Even when the tour pace is described as leisurely by some guides, you’re still pausing for stories. If you’re sensitive to standing, bring a little patience and plan to move carefully.

Is it “too scary” or too dark? Who this tour suits best

New Orleans Premier Ghost, Voodoo and Vampire Walking Tour - Is it “too scary” or too dark? Who this tour suits best
This tour hits ghosts, voodoo lore, vampire legend, and also includes gruesome themes tied to New Orleans’ past. Children are allowed, but the tour data says it’s not recommended for kids under 12 because it contains gruesome content.

So think about the vibe you want:

  • Perfect for adults who want a spooky evening with actual local framing
  • Great for teens who like stories and don’t mind darker topics
  • Fine for families only if the child handles creepy-history material well

If you prefer a tour that avoids anything graphic or upsetting, this may not be your best pick. But if you want New Orleans’ supernatural reputation connected to the city’s real locations, the mix fits the theme.

Value check: what you’ll likely come away with

New Orleans Premier Ghost, Voodoo and Vampire Walking Tour - Value check: what you’ll likely come away with
With a short 1h45 walking plan and multiple signature stops, the tour works best when you treat it as an evening “story shortcut.” You’re paying to get:

  • A guided route through major Quarter landmarks
  • Legends tied to specific sites like LaLaurie-related addresses and the Lafitte building
  • Vampire lore with a named legend (the Casket Girls)
  • A museum stop option where you can choose whether to pay admission separately

One more value detail: the guide often points out things you’d skip. Even a simple exterior view of a building can become meaningful when you understand what happened there—or what people claimed happened there.

So should you book this New Orleans Premier Ghost, Voodoo and Vampire tour?

Book it if you want:

  • A guided French Quarter night that feels structured but not stiff
  • Ghost and vampire stories tied to real addresses and landmarks like Jackson Square and the LaLaurie area
  • A guide who can keep the night entertaining, including humor and pacing (Spooky Rob and Ms. Lisa are repeatedly praised for that balance)

Consider skipping or choosing another option if:

  • You have trouble hearing in noisy environments and you don’t like staying near the guide
  • You’re expecting lots of indoor visits (most of what you’ll experience is exterior storytelling)
  • You’re bringing kids who are under 12, given the tour’s gruesome-content warning

If your ideal New Orleans evening includes a little fear, a little history context, and a lot of story-driven walking, this is a strong pick for your first night out in the Quarter.

FAQ

What is the price and length of the tour?

The tour costs $27.99 per person and runs about 1 hour 45 minutes.

Where does the tour start?

It starts at 311 Exchange Pl, New Orleans, LA 70130 at the Witches Brew Gallery area, described as directly across from the Pelican Club Restaurant.

How early should I arrive?

You should plan to meet 30 minutes prior to departure time.

Is the New Orleans Pharmacy Museum included in the ticket price?

The tour includes a stop at the New Orleans Pharmacy Museum, but admission is not included for that stop.

Where does the tour end?

The tour may end at multiple locations based on the guide. The provided end location is The LaLaurie Mansion, 1140 Royal St, New Orleans, LA 70116, and you should ask the guide for directions.

Is the tour appropriate for children?

Children are allowed, but it is not recommended for children under 12 due to gruesome content.

Does the tour run in bad weather?

The tour operates in all weather conditions, but it may be canceled only for specific severe conditions within the French Quarter, like flooding, tropical storms, hurricanes, fires, or cloud-to-ground lightning.

Is the tour handicap accessible?

The tour is described as wheelchair accessible, but the historic French Quarter terrain can be challenging, so it’s best to book accordingly if you need mobility accommodations.