Reviewed · GHOST & VOODOO TOURS
Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour
A French Quarter ghost story, with no group pressure. This self-guided haunted audio tour lets you walk the right streets, hear the darker legends, and stop for photos or shopping whenever you want. I really like that it stays outside only, so you’re not hunting for tickets or timing doors—just moving at your pace.
Second, I like the practical tech: the WalknTours app guides you between stops with turn-by-turn style navigation, plus audio that keeps the walk interesting. One heads-up: a self-guided experience lives or dies by your phone and the app—some people report navigation or access issues, so I’d test it quickly before you rely on it at night.
In This Review
- Key Points Before You Start
- A self-guided New Orleans ghost walk built for your pace
- Price and value: why $6.75 can beat $20–$30 guided tours
- Smartphone flow, GPS navigation, and what to do if your app acts weird
- How long it takes (and why pace matters)
- Stop-by-stop in the French Quarter: haunted exteriors only
- 1) LaLaurie Mansion (Royal St)
- 2) Old Ursuline Convent Museum area
- 3) Civil War hospital-era hotel spot (exterior)
- 3) Andrew Jackson Hotel (French Quarter Inns hotel)
- 4) Madame John’s Legacy
- 5) Muriel’s Jackson Square (restaurant frontage)
- 6) Place d’Armes Hotel area
- 7) Pere Antoine Alley (free stop)
- 8) Pirates Alley (free stop)
- 9) Le Petit Theatre (exterior)
- 10) Pat O’Brien’s entrance (bar stop)
- 11) End at Fritzel’s European Jazz Pub, with a vampire speakeasy option
- Sound, scares, and the “is this real?” balance
- When to go: day pace vs night mood
- Who should book this haunted audio walk
- Should you book Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour?
- FAQ
- How much does the Ghosts of New Orleans self-guided tour cost?
- How long is the tour?
- Do I need a human guide?
- Where do I start and where does it end?
- Is the tour inside buildings or just outside?
- Do I need admission tickets at the stops?
- What language is the audio in?
- Can I take the tour at any time?
- Is there a cancellation option?
Key Points Before You Start

- Outside-only stops mean you can focus on the streetscapes and stories without lining up to enter buildings
- GPS navigation on your phone helps you stay oriented on tricky French Quarter blocks
- Spooky add-ons like an EMF detector make it feel more like ghost hunting than just listening
- Close stop spacing keeps the walk moving, with short hops between major locations
- Vampire speakeasy finale at Fritzel’s if you picked up the password earlier
- You can pause audio to browse shops, duck into a bar, or take pictures without falling behind
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A self-guided New Orleans ghost walk built for your pace

New Orleans is famous for history, but it’s also famous for stories that stick to the walls. This tour leans hard into that spooky side—ghosts, vampires, and Civil War echoes—while letting you choose your speed. There’s no fixed schedule to “catch.” You can start and stop when it fits your day, which matters if you’re also trying to eat, shop, or simply wander.
What makes it work for most people is the format: you follow the route with a smartphone and listen to the audio as you reach each location. It’s private in the sense that only your group is using the route at the same time, so you’re not stuck waiting for other people to shuffle along.
The tone is very “Halloween season in the French Quarter,” blending legend with real building context. Some of the strongest moments are at places most visitors recognize (and some that are harder to forget), where the story adds a whole extra layer to what you’re seeing.
Price and value: why $6.75 can beat $20–$30 guided tours

At $6.75 per person, you’re paying for convenience plus an audio narrative. That’s the value here. You avoid big tour crowds that cluster around the same famous corners, and you don’t pay for a human guide’s time.
You also avoid the most common self-guided problem: dead time. Reviews highlight that the narration stays detailed and that directions help you keep moving, with short walking gaps between stops. One reviewer even said the walks between locations were often just a few minutes, which makes a $6.75 “walk and listen” feel more like a full afternoon activity than a half-hour gimmick.
You should still calibrate expectations. This is not a live actor show, and you won’t get questions answered on the fly. If you want interaction and spontaneity, a guided tour can be more satisfying. But if you want a cheap, flexible way to hit the French Quarter’s haunted hot spots, the math works.
Smartphone flow, GPS navigation, and what to do if your app acts weird

The tour is delivered through WalknTours on your phone. You’ll use it to follow the walking route from LaLaurie Mansion (1138 Royal St) to the endpoint at Fritzel’s European Jazz Pub (733 Bourbon St). The audio is in English, and you can take the tour any time during the day and evening window listed (12:00 AM to 11:30 PM).
A few practical things that show up in real-world experience:
- The app includes a built-in navigation system with an on-screen arrow overlay, which helps when the French Quarter streets feel like a maze.
- The audio can be paused, which is great when you want to stop for a shop, a drink, or extra photos.
- There’s mention of an EMF detector feature, which turns the walk into something more playful for kids and curious adults.
- Some directions work better if you also know how to read the grid and landmarks on your phone, especially since street signage isn’t always obvious.
My advice: download and open the app before you leave your hotel, and make sure you can access the tour audio and map. A small number of negative experiences mention confusing webpages or links that didn’t load right, so don’t treat it like “we’ll figure it out later.” If you run into trouble, using a second phone for a standard map while your first phone runs the tour can save you time.
How long it takes (and why pace matters)
Expect about 1 hour to 1 hour 15 minutes. That’s enough time to cover the key stops at an easy walking speed while still letting you pause for photos. If you walk slow, shop, or linger outside a couple of hotspots, plan for the upper end.
More of New Orleans on foot
Stop-by-stop in the French Quarter: haunted exteriors only

This tour is very clear about one thing: you don’t go inside the sites. Each stop is about what you can see from the street—so your time is spent walking, listening, and looking up.
That also changes the vibe. You’re not paying for building access or dealing with interior crowd rules. Instead, you get to connect the legend to the exterior architecture and street geography, which can feel more “urban ghost story” than museum haunted house.
Here’s the route as it’s presented:
1) LaLaurie Mansion (Royal St)
The tour opens at one of the French Quarter’s most infamous addresses. The legend centers on the mansion’s dark past and haunting reports tied to people who suffered there. The story also adds a pop-culture twist: the tour notes that Nicholas Cage lived there at one point.
What you should do: stand across the way and take in the facade, then let the audio do the heavy lifting. This one tends to set the mood for the whole walk—especially if you’re doing it earlier in the day, when it feels like you’re discovering something the city keeps covered up.
A drawback: since it’s exterior-only, you won’t get the kind of interpretive exhibits you might find at a museum site.
2) Old Ursuline Convent Museum area
Next up is the Ursuline convent legend, including the spooky “Casket Girls” idea. The audio blends this with a darker supernatural twist—vampire lore gets woven into the story.
Practical note: the tour keeps things outside, so this works well even if the museum itself isn’t ideal for your timing. You still get the atmosphere and the story context.
If you’re the type who wants “hard stops” and defined sightseeing inside, you may find this section less hands-on. But it’s useful for mapping where the convent sits in the French Quarter web.
3) Civil War hospital-era hotel spot (exterior)
This segment points to an older hotel space said to have served as a hospital for wounded Confederate soldiers. The haunting idea here is about those soldiers wandering in search of medical help.
How to make it meaningful: think of this as a street-level time machine moment. You’re hearing why the city’s layers matter—New Orleans wasn’t only about colonial-era legend. War history is part of the same streetscape.
Again, exterior-only means it stays more legend-driven than documented-history-driven in the moment.
3) Andrew Jackson Hotel (French Quarter Inns hotel)
The audio claims the Andrew Jackson Hotel is haunted by people who died of malaria. It’s a grim angle, and it’s exactly the kind of detail that turns a “spooky walk” into a “history with a ghost story sticker on top.”
The benefit: it reminds you that haunting stories often attach to real epidemics and real tragedies, not just spooky vibes.
The consideration: if you want your ghost tour lighter and fun rather than eerie-and-sad, this stop might tilt darker than you expected.
4) Madame John’s Legacy
This stop highlights that Madame John’s Legacy is one of the last remaining wooden buildings in New Orleans. The audio frames the haunting as connected to the building’s past.
Why it’s worth your attention: wooden structures in a city shaped by fire and rebuilding carry a special kind of presence. Even without going inside, the story gives you a reason to look closely at what you might otherwise glance past.
5) Muriel’s Jackson Square (restaurant frontage)
The route continues near Jackson Square with a stop at Muriel’s. The ghost story here is tied to the building’s past, and it leans into the idea that even dining addresses can hold older memories.
This is a practical stop too. Jackson Square-area blocks are great for pausing, checking your phone, and deciding whether you want a snack or a longer browse before moving on.
6) Place d’Armes Hotel area
Next is the Place d’Armes, described as a hotel that once burned to the ground—with ghosts said to remain in the grounds. The audio also adds vampire lore via the idea of vampires living nearby.
This stop is where the tour’s “ghost + vampire” theme becomes most dramatic. If you’re listening with headphones, the audio mood can make the place feel more cinematic than factual.
So keep your balance: this is a storytelling format, not a case file. The fun is in the legends, and the best way to make it feel authentic is to stay curious about the real places you’re standing in.
7) Pere Antoine Alley (free stop)
The tour heads to Pere Antoine Alley, where the story is about a devoted monk. The audio invites you to look for signs of him.
This is one of those French Quarter alley moments that feels made for audio tours. Alleys narrow the world. Sound carries differently. The story fits the setting.
8) Pirates Alley (free stop)
Then comes Pirates Alley, tied to Jean Lafitte and the idea that he negotiated his brothers’ freedom. The tour frames it as a pirate-ghost kind of legacy.
If you love New Orleans characters and real-world mythology, this stop can feel like it hits the sweet spot: legend tied to a named figure, in a place that still looks like it belongs to an old era.
9) Le Petit Theatre (exterior)
The audio describes tragedy connected to the theater and adds a ghostly twist: the idea of ghostly love to perform.
This is a good checkpoint stop if you enjoy the arts side of the Quarter. The exterior setting helps you notice location details you might miss if you were only moving through quickly.
10) Pat O’Brien’s entrance (bar stop)
Pat O’Brien’s is a big name in the French Quarter, and this tour keeps you at the entrance level. The audio focuses on a haunted bar story and the ghosts said to lurk inside.
Even if you don’t go in, this is a strong “moment” stop. You can also use it to reset: grab water, check your pace, and then keep rolling.
11) End at Fritzel’s European Jazz Pub, with a vampire speakeasy option
The tour ends at Fritzel’s European Jazz Pub. Here’s the fun twist: if you got the password earlier in the tour, you can enter a secret vampire speakeasy.
Even if you skip the speakeasy part, Fritzel’s is a fitting ending. You’re finishing in the kind of place where music and stories mix naturally.
Sound, scares, and the “is this real?” balance

Audio walking tours can go one of two ways: either you get clear narration and great pacing, or you get monotone storytelling that makes you want to hurry. The good news is that the narration quality shows up repeatedly in positive notes, including praise for a helpful narrator and sound effects.
What to listen for:
- The tour’s sound effects and ambient audio help sell the mood without requiring you to be in a dark room.
- The narration also includes building and neighborhood context, which helps you understand why these places are remembered.
Where you should watch your expectations: the tour is intentionally spooky and playful, and it uses legend-heavy framing. If you want strict history-only facts with citations, you’ll likely need to do a little extra reading after the walk. The best approach is to treat the tour as a doorway: scary stories that point you toward real places worth verifying.
When to go: day pace vs night mood

If your goal is avoiding crowds, you’re in luck. One theme from real experiences is that the self-guided format feels easier when you’re walking at quieter hours. Going in daylight can help you focus on architecture and street layout while still enjoying the spooky audio.
Going at night can heighten the atmosphere, especially in alleys. Just be smart about comfort: keep your phone easy to access, and don’t let headphones fully replace situational awareness on busy corners.
A practical timing tip: because the route is short hops between stops, you can do it early and still leave time for a real meal and browsing.
Who should book this haunted audio walk

This tour fits best if you:
- Want a low-cost French Quarter activity that doesn’t require a group meeting spot
- Like ghost stories that come with real-world place context
- Prefer pacing that lets you pause for shops, photos, and breaks
- Travel with kids or teens who enjoy playful “detective” add-ons like the EMF device feature
You might skip it if you:
- Strongly prefer a live guide who can answer questions and adapt to your interests
- Hate any tech dependence and don’t want to worry about phone navigation
- Want a fear-heavy experience where you’ll go inside haunted sites (this is outside-only)
Should you book Ghosts of New Orleans: Self-Guided Haunted Audio Walking Tour?

I’d book it if you want a fun, budget-friendly way to experience the French Quarter’s haunted legends on your own schedule. The value at $6.75, the short stop spacing, and the app’s navigation features make it a smart pick when you don’t want to spend $20–$30 per person on a standard ghost walk.
I wouldn’t book it as your only plan if you require a live guide or if you’re nervous about app troubleshooting. Do a quick app test first, start at LaLaurie Mansion, and you’ll likely get exactly what you came for: a spooky walk through real addresses, with plenty of chances to pause and enjoy the neighborhood.
FAQ
How much does the Ghosts of New Orleans self-guided tour cost?
It costs $6.75 per person.
How long is the tour?
It’s listed at about 1 hour to 1 hour 15 minutes.
Do I need a human guide?
No. This is a smartphone app walking tour with GPS audio guidance.
Where do I start and where does it end?
Start at LaLaurie Mansion, 1138 Royal St, New Orleans, LA 70116. End at Fritzel’s European Jazz Pub, 733 Bourbon St, New Orleans, LA 70116.
Is the tour inside buildings or just outside?
The tour experience is described as outside only, with you visiting the exterior of each site.
Do I need admission tickets at the stops?
The tour does not include admission. The tour notes admission is not included for some locations, while others are marked free, but the experience itself focuses on outside viewing.
What language is the audio in?
The tour is offered in English.
Can I take the tour at any time?
Yes. It’s self-guided with no fixed schedule, and you can go anytime within the listed day-long window.
Is there a cancellation option?
Yes, free cancellation is available, with a full refund if you cancel at least 24 hours before the experience start time.
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