New Orleans Spirits & Spells: Witchcraft, Voodoo, and Ghost Tour

Reviewed · GHOST & VOODOO TOURS

New Orleans Spirits & Spells: Witchcraft, Voodoo, and Ghost Tour

5.0 · 329 reviews 2 hours (approx.) From $29 Operated by New Orleans Spirits & Spells Tours · Bookable on Viator
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Ghost stories feel different in New Orleans.

This 2-hour spirits, witchcraft, and voodoo walking tour strings together real French Quarter stops with spooky history, ending in a spellcasting ritual at a witches’ temple.

I love the combination of storytelling with specific street details and the fact that you actually get to take part in the evening’s ritual at a real temple setting. I also love the relaxed pace for a city that can feel hectic fast.

One thing to weigh: much of the trip is about the lore from the sidewalks and courtyards, not inside haunted buildings. If you were hoping for lots of voodoo shop time every day, note that one store-entry perk depends on the 4pm tour.

Key points to know before you go

New Orleans Spirits & Spells: Witchcraft, Voodoo, and Ghost Tour - Key points to know before you go

  • A real witches’ temple and courtyard spell ritual anchor the experience (not just spooky narration).
  • Short, focused stops keep you moving through the French Quarter without a marathon feel.
  • Mary Oneida Toups ties witchcraft legends to modern pop culture (American Horror Story: Coven).
  • Voodoo Authentica can include store entry on the 4pm departure, so time of day matters.
  • Many locations are viewed from the outside, with temple access being the standout indoor moment.
  • Small groups (up to 26) help the guide keep control of spacing and timing.

Why New Orleans leans into witchcraft, voodoo, and ghosts

New Orleans Spirits & Spells: Witchcraft, Voodoo, and Ghost Tour - Why New Orleans leans into witchcraft, voodoo, and ghosts
New Orleans doesn’t just tell ghost stories. It lives with them—on doorways, in courtyards, and in the way people talk about history. This tour is built for that mood. You’ll walk through corners of the French Quarter while your guide connects witchcraft, voodoo, and haunting legends to specific places you can actually point at.

The good news is that it’s not just horror wallpaper. The stops are chosen to give you names, contexts, and connections—like the Ursuline convent story about women healers working together, and Chartres Street’s link to Mary Oneida Toups and her coven that inspired American Horror Story: Coven.

And if you want a tour that feels more like a guided walk with a story collector than a script-reading treadmill, this one tends to fit. Guides like Carrie, Kerry, and Jamie/Jayme are praised for keeping things lively, funny, and easy to follow.

Price and time: is $29 a fair deal for a 2-hour walk?

New Orleans Spirits & Spells: Witchcraft, Voodoo, and Ghost Tour - Price and time: is $29 a fair deal for a 2-hour walk?
At $29 per person for about 2 hours, you’re paying for three things: a walking route with multiple story stops, access to a witch coven’s temple, and a group ritual where you cast a spell. For New Orleans, that’s strong value because so many “ghost tours” stop at talking.

Here’s how to think about it for your money:

  • You’re not just seeing buildings. You’re getting a ritual component and exclusive temple access, which is usually the expensive part of “spooky” experiences.
  • The duration is tight. Two hours is enough time to cover several meaningful stops without wiping yourself out before dinner.
  • You still pay the standard city costs. Parking fees aren’t included, so if you’re driving, pencil that in.

If you’re choosing between a basic ghost tour and something that adds a ritual moment, this is the one that gives you more than a checklist of haunted addresses.

Hex New Orleans: the start that sets the rules for the night

New Orleans Spirits & Spells: Witchcraft, Voodoo, and Ghost Tour - Hex New Orleans: the start that sets the rules for the night
Your tour begins and ends at Hex New Orleans, 1219 Decatur St. That matters because the tour feels like a complete arc: start in a themed setting, move through story stops, then return to the same location for the spellcasting ritual.

The vibe is part practical and part theatrical. You’ll get oriented, then you’ll head out on foot through the Quarter. Since the tour is offered in English and runs with a maximum of 26 people, you’re unlikely to feel swallowed by the group. It’s the kind of size where your guide can still keep track of the line and the timing at each stop.

Also: bring your patience for a walking tour in an old neighborhood. This isn’t the time for flip-flops. Comfortable shoes help a lot.

Stop-by-stop: where the witchcraft and ghosts actually come alive

New Orleans Spirits & Spells: Witchcraft, Voodoo, and Ghost Tour - Stop-by-stop: where the witchcraft and ghosts actually come alive
This tour works because each stop is short, specific, and tied to a theme. You’re not just hearing “spooky, spooky.” You’re hearing why certain stories got attached to these exact corners.

Hex: Old World Witchery and the temple ritual setup

The evening’s first major moment starts at Hex. You’re told about witchcraft themes and then return later to the main event: a spellcasting ritual in a real witches’ temple, plus time with the magical fountain in its hidden brick courtyard.

Why it’s valuable: you’re not only learning the lore. You’re participating in a group action in a location that takes the ritual portion seriously.

One consideration: if you expect a long, drawn-out ceremony, it’s still a walking tour. The ritual is the highlight, but it’s designed to fit into a tight 2-hour experience.

Old Ursuline Convent Museum: women healers and “miracles” through teamwork

Next up is the Old Ursuline Convent Museum area. The story focus here is on women working together and the power of women healers. It’s a reminder that New Orleans isn’t only about spooky myths—it’s also about real communities shaping survival, care, and daily life.

Why I like this stop for your trip: it gives you a baseline that makes later “dark” stories feel less random. You see that the city’s supernatural talk often grew alongside social power and mutual support.

Possible drawback: if you’re craving only ghost and voodoo, this one may feel a bit more grounded and historical than expected. Still, it’s an important mood-shifter.

On Chartres Street, you’ll hear about Mary Oneida Toups and her very real coven, which served as inspiration for American Horror Story: Coven. This is where the tour connects something people know from TV back to a real name tied to witchcraft in New Orleans.

Why it matters: it stops the story from feeling like pure camp. You get a bridge between modern pop culture and earlier local folklore.

If you’re an AHS fan, this stop usually lands well. If you’re not, it still gives you a clear character to remember, which is half the battle in any walking tour.

Muriel’s Jackson Square: a restaurant that keeps the ghost in the room

Around Jackson Square, you’ll learn how Muriel’s pays nightly homage to its resident ghost. The angle here is fun: haunting not as a scare tactic, but as part of the building’s identity.

This is a good moment to slow down and look around—Jackson Square is all energy, so a guide who can pull the story from the noise helps you actually see what’s in front of you.

Voodoo Authentica: history first, and a 4pm shop entry perk

New Orleans Spirits & Spells: Witchcraft, Voodoo, and Ghost Tour - Voodoo Authentica: history first, and a 4pm shop entry perk
The voodoo portion of the tour is handled through history and local context. You’ll learn about the storied history of voodoo in New Orleans, and during the 4pm tour you can also enter a real Voodoo Authentica supply shop.

That timing detail is important. If you’re set on seeing the shop side of things, plan your schedule around the 4pm departure. If you’re on another time slot, you’ll still get the historical storytelling, but you shouldn’t assume you’ll get the same store-entry experience.

As for tone: this stop often satisfies people who want more than a generic ghost narrative. It gives the voodoo angle a place in the evening, not just a quick mention while walking by.

735 Ursulines Ave and the Lalaurie Mansion: French Quarter darkness, framed carefully

New Orleans Spirits & Spells: Witchcraft, Voodoo, and Ghost Tour - 735 Ursulines Ave and the Lalaurie Mansion: French Quarter darkness, framed carefully
The tour then leans hard into New Orleans’ darker legends. At 735 Ursulines Ave, you’ll hear about how malevolent spirits crossed into our world and how brutal ritual murders repeated themselves. It’s heavy material, and the way it’s delivered matters.

After that comes the Lalaurie Mansion. You’ll experience one of the world’s most infamous haunted houses, along with the true story of Madame Delphine Lalaurie. The guide also talks about how to repel negativity—keeping the tone from turning into pure dread.

A practical note for your expectations: many haunted-site stories in the French Quarter can’t be verified through official access. This tour tends to respect that reality by focusing on what you can see from public areas and on the story framing. Your standout “inside experience” is the witches’ temple ritual.

Also, if you’re sensitive to grim or intense topics, consider stepping into this stop with that in mind. The tour is designed for adults and teens over 13, so it isn’t sugarcoated.

Spellcasting ritual: what you can expect when your group participates

New Orleans Spirits & Spells: Witchcraft, Voodoo, and Ghost Tour - Spellcasting ritual: what you can expect when your group participates
The included centerpiece is simple and concrete: you participate in a ritual and cast a powerful group spell. The tour ends back at Hex, where you’ll be in the witches’ temple setting, with the fountain courtyard as part of the atmosphere.

This is the moment that makes the tour different from a standard ghost walk. Instead of only collecting stories, you help create the experience with your group. It’s also a good way to remember the evening. Actions stick in your brain more than facts alone.

How it typically feels:

  • You’ll gather as a group while your guide sets expectations.
  • You’ll move through the temple setting in a way that keeps the group together.
  • You’ll follow the ritual steps as led by the guide, then finish the evening back at Hex.

If you don’t like being put on the spot in group settings, that’s the only “social” risk. But since the tour description specifically includes the ritual and spellcasting, it’s not a surprise once you read it.

How the guides keep it fun (and keep it moving)

New Orleans Spirits & Spells: Witchcraft, Voodoo, and Ghost Tour - How the guides keep it fun (and keep it moving)
One reason this tour earns such high scores is the guides. I’m seeing a clear pattern: people come away saying the guide was funny, engaging, and kept them interested throughout.

Names that show up again and again in recent feedback include Carrie, Kerry, and Jamie/Jayme. The themes in the praise are consistent:

  • strong storytelling
  • good humor
  • city-history context that makes the French Quarter feel more “readable”
  • enough time at the end to answer questions

Also, safety gets mentioned. This is a real walking tour through streets where other visitors are around. A good guide manages space and keeps everyone from getting separated.

Comfort, weather, and walking tips that actually help

This is a leisurely walking tour, but it still means you’re on your feet for about two hours. Wear comfortable shoes. You’ll also be standing around at stops, listening and looking, which can feel longer if you dress for looks instead of comfort.

Weather matters. The experience requires good weather, so have a plan for a wet evening—especially if you’re visiting during a season where storms pop up.

And a small but useful logistical detail: you’ll receive a mobile ticket, and the meeting point is near public transportation. If you’re coming from a hotel a bit away, map it out in advance so you’re not sprinting through the Quarter while your group is gathering.

Who should book this New Orleans Spirits & Spells tour

This is a great pick if you want:

  • a 2-hour French Quarter ghost walk that doesn’t drag
  • witchcraft and voodoo history tied to named people and real places
  • a real ritual moment at a witches’ temple
  • a guide who makes the stories entertaining, not just scary

It may not be ideal if:

  • you want mostly voodoo and very little ghost content (some people feel the ghost side is stronger)
  • you expect to enter every “haunted” site (many locations are outside-only, with temple access being the key indoor stop)
  • you’re traveling with children under 13 (the tour isn’t suitable for them)

Should you book Spirits & Spells in New Orleans?

If you’re the kind of traveler who likes your spooky travel grounded in specific streets, named legends, and a story that has a beginning, middle, and ritual ending, I’d book it. The $29 price makes sense because you’re paying for more than narration: you get temple access and group spellcasting.

If you’re picky about pacing and access, go in with clear expectations: expect outside viewing at most stops, and plan your voodoo-shopping curiosity around the 4pm option.

One last tip: pick this tour when you still have energy for dinner. Two hours can fly by fast when your guide is good, but you’ll want your legs ready for the rest of the evening.