New Orleans: Go City All-Inclusive Pass with 25+ Attractions

Reviewed · CITY TOURS

New Orleans: Go City All-Inclusive Pass with 25+ Attractions

4.3 · 90 reviews 1 - 5 days From $84 Operated by Go City - USA · Bookable on GetYourGuide
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New Orleans can overwhelm you fast. This pass helps you cut through the noise by bundling 25+ attractions and tours into one ticket price, then letting you pick what fits your days with a digital guide.

I like the sheer variety here: you can go from French Quarter walking tours to swamps, then pivot into major indoor stops like the National WWII Museum without buying separate tickets one by one. The other win is how easy the concept is—your admission is handled ahead of time once you use the pass correctly.

One drawback to plan for: a lot of the most popular experiences require reservations, so you’ll want to lock in plans early (and some venues can be picky about how your pass is presented).

Key Things I’d Bet On Before You Buy

New Orleans: Go City All-Inclusive Pass with 25+ Attractions - Key Things I’d Bet On Before You Buy

  • 25+ admissions in one pass: tours, museums, houses, and even cooking demos.
  • Choose 1, 2, 3, or 5 days: useful if you’re trying to “maximize” without hopping in and out of ticket lines.
  • Use the Go City app guide: it’s where you’ll find up-to-date times and entry instructions.
  • Reservations matter: especially for the tours that can fill up.
  • Your pass activates on first use: you must start your plan wisely once you begin.
  • Some experiences may require a physical ticket: the Paddlewheeler Creole Queen is one example people flagged.

More ways to see the city in a day

How the Go City Pass Changes Your New Orleans Plans

New Orleans: Go City All-Inclusive Pass with 25+ Attractions - How the Go City Pass Changes Your New Orleans Plans
This is an all-in-one ticket system built for busy itineraries. Instead of shopping for separate admissions, you pay once, then spend your time deciding which included stops matter most to you. In a city where your schedule can balloon quickly, that structure alone is a big deal.

The pass is priced at $84 per person in the information you provided. That’s not “cheap,” but Go City’s own messaging is about savings versus buying individual tickets at each place, and the lineup is broad enough that the math usually works when you actually use it. In real terms: if you’re the type who already has a list of 3–6 must-dos, this format can turn that list into one smoother day.

Also, Go City’s rating is 4.3 out of 5 from 90 reviews—not flawless, but solid. The common theme isn’t “the pass doesn’t work.” It’s that it works best when you plan a bit and follow the venue instructions closely.

Choose Your Day Count: 1-Day Is a Sprint, 5-Day Is a Strategy

New Orleans: Go City All-Inclusive Pass with 25+ Attractions - Choose Your Day Count: 1-Day Is a Sprint, 5-Day Is a Strategy
You can buy a pass for 1, 2, 3, or 5 days (with validity that is tied to consecutive days after activation). You might think one day is enough—New Orleans has a lot of attractions you can hit fast—but the most popular tours often need reservations and specific time slots.

Here’s how I’d think about it:

  • 1-day pass: best only if you already know the exact few places you want, and you’re ready to move early and stick to a plan.
  • 2–3 days: the sweet spot for mixing outdoor tour time (swamp or cemetery) with museum time (WWII, Jazz Museum, and indoor history).
  • 5-day pass: if you want flexibility—especially if you might swap activities based on weather, energy, or what sells out.

One key rule: passes are valid for 1 year from purchase, but the clock on your trip doesn’t start until your first attraction visit. After that, you get the number of consecutive days you bought. So starting early in the day can help you squeeze in more, since this isn’t based on 24-hour periods.

Activating and Entering: Your Pass, Your App, Your Scans

New Orleans: Go City All-Inclusive Pass with 25+ Attractions - Activating and Entering: Your Pass, Your App, Your Scans
Activation is simple: the pass is activated when you visit an included attraction. The meeting point guidance says you can activate at any attraction included with the pass. That’s good news because it means you don’t have to stress about where to start.

In practice, redemption can vary. Some people found it straightforward to pick up passes on Canal Street (including mentions of 414 Canal Street). Others noted that at the time of entry, venues often ask you to scan a QR code with the mobile pass.

Still, don’t ignore the small warning signs. A few reviews flagged situations where a venue wouldn’t accept a mobile app pass and required a printed copy. Another review noted that for the Creole Queen Paddlewheeler cruise, a physical ticket was needed. My advice: before you go, save a copy offline, and if your confirmation says to print, do it.

The Go City app is where you should confirm:

  • opening times,
  • the latest lineup (attractions can change),
  • and exactly what each site wants you to show.

The French Quarter Phantoms Tours: Spooky Storytelling With Real Structure

New Orleans: Go City All-Inclusive Pass with 25+ Attractions - The French Quarter Phantoms Tours: Spooky Storytelling With Real Structure
If your New Orleans list includes the French Quarter, this pass gives you several guided tour options that cluster nicely by theme. The lineup includes multiple tours by French Quarter Phantoms, plus a Walking Scavenger Hunt.

Here are the specific included choices listed:

  • Ghost & Vampire Combo Tour
  • Ultimate Walking Tour lineup (including Garden District Tour)
  • Saints and Sinners
  • Tremé Tour
  • French Quarter History / Voodoo Tour
  • Walking Scavenger Hunt

What makes this group smart is format. Walking tours naturally fit into shorter time windows, and having a local-style guided experience can save you from wandering without a plan. If you want variety without committing to long travel, mixing one walking tour with one cemetery-style or swamp-style day can create a nice rhythm.

One useful planning hint from the reviews: some of these experiences sound simple, but popular ones can fill. Even when you arrive and scan successfully, you don’t want to show up guessing. Reserve early where needed and check your exact start time via the app.

Also, if you’re sensitive to late-night energy, check tour times before committing. The pass makes it easy to schedule a lot, and your best day is the day you can still enjoy.

Swamps, Alligators, and the City’s Off-Road Side

This is where the pass becomes more than just museums. It includes multiple swamp and tour experiences, including:

  • Ultimate Swamp Adventures
  • Cajun Pride Swamp Tour by Boat
  • Ghost & Vampire Combo Tour (not swamp, but still a longer themed outing)
  • plus Saints and Sinners as another longer narrative tour option

Reviews strongly pointed to swamp time as a highlight, including one that mentioned a swamps tour with alligators as a standout. Another review praised the idea of going early for swamp tours, and recommended calling ahead if you want a morning start.

Swamp tours can be weather-dependent, and they can also take up a chunk of your day because they often run on set schedules. That’s exactly why bundling them with other indoor options is smart: if you hit a weather wobble, you can pivot to museums without losing your day.

Paddlewheeler Creole Queen Cruise: A Classic Added Into Your Pass

One of the most frequently praised inclusions is the Paddlewheeler Creole Queen. Reviews specifically called out the cruise as part of what made the pass worthwhile, and another noted that this is one spot where you might need a physical ticket even if your pass is digital.

So treat it like this:

  • check entry requirements in the app,
  • reserve if the slot you want is limited,
  • and plan your timing so the rest of your day doesn’t collapse around the cruise.

A river cruise can also be a good “reset” activity in between heavier tour days. You can swap from cemetery and history walking to something with different pacing, and the scenery break helps keep your energy up.

Cemetery and Historical Tours: Cities of the Dead and More

New Orleans: Go City All-Inclusive Pass with 25+ Attractions - Cemetery and Historical Tours: Cities of the Dead and More
If you want your New Orleans dose to include the dramatic past, the pass includes:

  • Cities of the Dead Cemetery History Tour by Haunted History Tour

It also includes another theme layer with Ghost & Vampire Combo Tour and French Quarter History / Voodoo Tour. Combined, you can build a “story” across multiple days: Quarter legends in one day, cemetery history the next, then follow with a museum visit indoors.

Why this pairing works? Because you’re not trying to learn every detail at once. You’re letting each tour reveal a different angle, then you can use museum time to balance it out.

Just keep expectations realistic. These are guided tours with set routes and timelines, so wear shoes you can walk in, and keep your schedule light enough that you’re not rushing between stops.

Museums and Historic Stops: When You Want Air Conditioning (and Big Themes)

New Orleans: Go City All-Inclusive Pass with 25+ Attractions - Museums and Historic Stops: When You Want Air Conditioning (and Big Themes)
If you’re planning more than one day, you’ll want anchors that don’t depend on the weather. This pass includes a strong lineup of museums and historic-type admissions, including:

  • The National WWII Museum
  • New Orleans Jazz Museum at the Old US Mint
  • Southern Food and Beverage Museum
  • Vue Orleans
  • Longue Vue House and Gardens
  • Edgar Degas House
  • 1850 House
  • The Cabildo
  • Presbytère
  • New Orleans Pharmacy Museum

The biggest standout here is the National WWII Museum—it’s the kind of stop that can easily take most of a day if you let it. That’s why a pass works well: you can schedule this as your “main event” day, then fill the rest with shorter tours.

The other museums in the list let you build a theme without committing to one narrow interest. For example:

  • If music is your thing, the Jazz Museum is the obvious match.
  • If food and drink history pull you in, the Southern Food and Beverage Museum fits.
  • If you like architecture and domestic history, places like Longue Vue House and Gardens and Edgar Degas House give a different kind of learning.

From a pacing standpoint, mix one big museum with one tour. Trying to do two heavyweight museum visits plus a long tour can exhaust you faster than you expect.

New Orleans School of Cooking: A Hands-On Demo With a Built-In Meal

New Orleans: Go City All-Inclusive Pass with 25+ Attractions - New Orleans School of Cooking: A Hands-On Demo With a Built-In Meal
This pass includes New Orleans School of Cooking Demo with Meal. Reviews also singled out cooking as a must-do and praised the cooking demonstration.

What makes this an efficient add-on is that you get both the lesson element and an included meal. That means you’re not spending your time hunting for food decisions—you can treat it like a planned break inside your sightseeing schedule.

Pairing idea: do a morning or mid-day tour, then book the cooking demo later so you’re not trying to squeeze “hands-on” activity right after a long walking stretch.

Planning Like a Pro: Reservations, Mondays, and a Few Real-World Friction Points

The pass is designed to reduce ticket buying, but you still have to do one key thing: manage reservations and timing. The information you provided says most popular activities require reservations, and the app has the most up-to-date instructions.

Two practical reminders from what people experienced:

  • Don’t assume every site runs every day. One review specifically warned that many attractions are closed on Mondays. If your trip includes Monday, check your app early.
  • Make sure you can actually enter. A few reviews described scanning and reservation-finding issues, plus one case where a venue didn’t accept the mobile app and required a printed pass.

So my “low-stress” plan looks like this:

  • Before your trip day starts, open the Go City app and confirm times.
  • Reserve whatever needs reservation as soon as possible.
  • Save your pass and confirmation instructions offline if you can.
  • If your plan includes the Creole Queen, expect the possibility of needing a physical ticket.

This is also why the pass often feels best when you’re not trying to cram 10 things in one day. You can, but then any small delay snowballs.

What You’re Really Paying For: Convenience Plus Options

At $84 per person, this pass makes the most sense when you’re using a meaningful chunk of what’s included. The value isn’t that everything is “free forever.” It’s that Go City has grouped admissions and tours that you’d otherwise pay separately for, and you get a guide to help you choose.

A good way to decide is to pretend you’re building your own itinerary. If your plan already includes:

  • at least one major museum (like the WWII Museum),
  • at least one themed guided tour (French Quarter Phantoms),
  • and one experience outside the city (swamp tours or similar),

then you’re already in the zone where the pass can pay off.

If, on the other hand, you only want one or two stops, you may spend more effort than value trying to “force” the pass.

Who This Pass Suits Best (and Who Should Skip It)

This pass is a strong match for you if:

  • you like packing in planned activities,
  • you’re okay with using a phone app and following entry instructions,
  • you’re willing to reserve popular tours early,
  • and you want both guided tours and museum time without buying separate tickets.

It’s less ideal if you prefer total spontaneity or you dislike scheduling around reservation windows. The pass gives choices, but the included tours still have fixed times and access rules.

Should You Book the Go City New Orleans All-Inclusive Pass?

Book it if your New Orleans trip includes multiple “ticketed” must-dos and you don’t mind doing a little advance planning in the app. The biggest reasons to buy are simple: 25+ included options, a useful digital guide, and the chance to combine French Quarter tours, swamp adventures, and major museums under one price.

Skip or reconsider if you’re only aiming for a couple attractions, or if you know you’ll be too busy to reserve the popular tours ahead of time. Also consider printing your pass or having a backup if you’re heading to venues that might not accept a mobile pass the way you expect.

If you want a trip that feels like a smart plan—not a ticket hunt—this is one of the better ways to do it.