Ghost Hunt in New Orleans: Quest Experience

Reviewed · GHOST & VOODOO TOURS

Ghost Hunt in New Orleans: Quest Experience

3.5 · 3 reviews 1 hour 10 minutes to 1 hour 50 minutes (approx.) From $7 Operated by Questo · Bookable on Viator
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A ghost quest is a fun way to walk New Orleans. What makes this one work is the self-paced format on your phone plus a route that hits major French Quarter landmarks while keeping you solving clue after clue.

I love that it’s built for people who want to pause, look around, and match the pace to their group. I also like the focus on local lore and the practical “next directions” style of play. One thing to keep in mind: it lives and dies by the phone game, so if the app has trouble loading, you’ll feel it fast unless you lean on the included 24/7 customer support.

Quick Take: What I’d Call Out Before You Go

Ghost Hunt in New Orleans: Quest Experience - Quick Take: What I’d Call Out Before You Go

  • Self-paced phone quest via the Questo app means no waiting for a guide
  • French Quarter landmarks on a clear route, starting at Jackson Square and ending at LaLaurie Mansion
  • Short clue drops at each stop, with time to linger depending on the venue
  • Not every stop includes admission tickets, so your total cost may change
  • 24/7 help is included if the game or directions act up

Why This Ghost Hunt Feels Different From a Regular Walk

Ghost Hunt in New Orleans: Quest Experience - Why This Ghost Hunt Feels Different From a Regular Walk
This ghost hunt turns a standard French Quarter stroll into a mission. Instead of only admiring buildings, you’re actively reading clues and using them to move from spot to spot. The result is that you naturally slow down at places you might otherwise speed past.

The price is also part of the appeal. At $7.19 per person, you’re paying for the game experience, not for a bundled guided tour. For many people, that’s exactly what you want in New Orleans: good atmosphere, a reason to explore, and a structure that keeps you from getting lost in the fun chaos of the streets.

The big tradeoff is that there’s no live tour guide. You’re steering the experience through the phone app, and the “story” is carried through riddles, challenges, and directions. If you’re the type who prefers a human voice explaining what you’re seeing, you may find that a guided option fits better.

The Questo App: How the Game Actually Runs

You play this as a city exploration game on your phone using the Questo app. The experience is designed to guide you through the route: you get a clue, then you follow directions to the next location. The itinerary is short in “guided time,” but the pacing is flexible because several stops let you stay as long as you like.

Here’s how to think about it: you’re not doing a long scripted show. You’re doing multiple mini-story beats across well-known locations. That’s why the timing works even with normal New Orleans walking delays—crowds outside popular spots, quick detours to grab a drink, or just taking extra time to look at architecture.

A practical tip: keep your phone charged. You’ll want enough battery to handle maps, loading, and any clue screens. Also, give yourself slack. If you run through the stops too quickly, you’ll miss the best part, which is letting the lore and details land as you explore in real time.

Your Route in Plain English: Start to Finish

Ghost Hunt in New Orleans: Quest Experience - Your Route in Plain English: Start to Finish
The quest starts at Jackson Square and ends at LaLaurie Mansion on Royal Street. It runs about 1 hour 10 minutes to 1 hour 50 minutes depending on how long you linger.

You’ll make multiple stops that each deliver a new clue. Some stops include a ticket-free element, while others require you to handle admission tickets on your own. The route is concentrated, which is handy in the French Quarter when you don’t want long transfers.

Stop 1: Jackson Square (First clue)

You begin at Jackson Square, where you get the first clue to start the story. It’s a smart opening choice because the area is easy to find and easy to use as a “baseline” for your bearings.

Why it’s good: you’re placed in the middle of one of the most recognizable zones in New Orleans, so the whole quest feels grounded from minute one. The only downside is that Jackson Square can be busy, so you may spend a little time threading through foot traffic before your game directions click into place.

Stop 2: Le Petit Theatre du Vieux Carré

Next is Le Petit Theatre du Vieux Carré. You’ll get another clue here, and you can stop for as long as you like.

One key cost detail: admission ticket not included for this stop. So if you plan to go inside, you’ll need to budget for that on your own. If you’re only interested in the outside sights, you still get the clue experience, but the full payoff depends on how much time you spend at the venue.

Stop 3: Preservation Hall

Then the quest takes you to Preservation Hall, again with a new clue and plenty of time to browse. This is a stop that naturally fits New Orleans music energy, even when you’re doing a ghost story.

Cost note: admission ticket not included. That’s important for value. If Preservation Hall is on your “must visit” list anyway, this stop feels like a win. If not, just be aware you’re adding a ticket decision to your night.

Stop 4: Faulkner House Books

At Faulkner House Books, you receive another clue. This stop is listed as admission ticket free, which helps keep your total out-of-pocket cost predictable.

I like this kind of stop in a self-guided quest. It gives you a quieter break where you can slow down and actually read and look, instead of feeling like you’re constantly paying entry fees. It’s also the kind of place that adds character to a route, because it’s not only about famous landmarks—it’s about the bookstores and side streets that shape the neighborhood feel.

Stop 5: Jackson Square (Muriel’s Jackson Square)

The game loops you back to Jackson Square, this time at Muriel’s Jackson Square for another clue. Since it’s back in the same general area, it’s a handy reset point if you need to re-orient.

Ticket note: admission ticket free at this stop. The value here is that you get to connect the story beats to a second angle of the square without stacking more entry fees.

Stop 6: New Orleans Historic Voodoo Museum

Next up is the New Orleans Historic Voodoo Museum. You’ll get a new clue and can take time exploring.

Cost note again: admission ticket not included. This one is the sort of stop where the building experience could be a big part of why you booked the quest. If that theme interests you, plan for the additional admission. If not, at least treat the museum stop as a chapter break in your night rather than a “quick photo only” stop.

Stop 7: Lafitte’s Blacksmith Shop Bar

Then the quest sends you to Lafitte’s Blacksmith Shop Bar, with another clue and a free-ticket listing.

This stop is practical because it’s a well-known hangout spot in the French Quarter. After a few clue-heavy venue visits, a place like this can give you a chance to breathe and recharge—while still keeping you in story mode.

Stop 8: LaLaurie Mansion (Finish)

The route ends at LaLaurie Mansion. This is where the story and the exploration games end.

Cost note: admission ticket not included. If LaLaurie Mansion is a highlight you’re aiming to experience in full, make sure you have time in your schedule to do it right. Also, since this is the end point, you don’t want to arrive rushed or without your phone functioning, because your quest finale depends on the app completing the last steps.

Price and Value: Why $7.19 Can Still Be a Good Deal

Ghost Hunt in New Orleans: Quest Experience - Price and Value: Why $7.19 Can Still Be a Good Deal
At $7.19 per person, you’re not paying for attraction admissions. You’re paying for the structure: the route, the clue game, and the phone-based city exploration.

So the real value equation depends on what you already planned to enter. If you were already thinking about going into a few of the ticketed venues—like Preservation Hall, the voodoo museum, or LaLaurie Mansion—then the quest fee is basically a low-cost add-on. If you plan to skip ticketed stops, your experience may feel more like an outdoor scavenger game than a full inside-the-story tour.

The bright side is that several stops are listed as admission ticket free, including Jackson Square (twice), Faulkner House Books, and Lafitte’s Blacksmith Shop Bar. That helps you keep your overall cost under control.

Timing That Doesn’t Feel Rushed

Ghost Hunt in New Orleans: Quest Experience - Timing That Doesn’t Feel Rushed
The experience typically runs about 1 hour 10 minutes to 1 hour 50 minutes. The “five minutes” timing per stop is best understood as clue pacing, not as your total time at each location.

At some stops, you can linger as long as you like and continue exploring at your own pace. That flexibility matters in the French Quarter because streets don’t move like an orderly theme park. You’ll hit crowds, you’ll stop for photos, and you’ll want to read signs.

My advice: give yourself permission to slow down at one or two venues. If you treat every stop like a race, you’ll finish the game sooner, but you’ll miss the best part, which is connecting the lore to the actual buildings and streets.

24/7 Support: The Safety Net for a Phone-First Tour

Ghost Hunt in New Orleans: Quest Experience - 24/7 Support: The Safety Net for a Phone-First Tour
This experience includes 24/7 customer support to help troubleshoot for a smooth experience. That matters because this is self-guided and phone-based.

A quick reality check based on the included support info: when something goes wrong, you’ll want to know where to turn. The provider’s response points you to [email protected] and also to chat support. If the app fails or the game doesn’t behave, contact them quickly rather than powering through in frustration.

And since there has been at least one complaint about the game not working properly and refund requests not being granted, I’d treat this as a “tech check before you start” kind of tour. Do a quick test on your phone ahead of time, confirm you can open the app, and set expectations: this isn’t the same as a printed walking tour that will work no matter what.

What Each Stop Teaches You (Without a Lecture)

Ghost Hunt in New Orleans: Quest Experience - What Each Stop Teaches You (Without a Lecture)
One of the smartest things about this kind of quest is that it’s story-driven. You’re not being handed a long lecture, but you’re guided to learn as you move.

Based on how the game is described, the lore is tied to specific sites along the route. That’s valuable because New Orleans is a place where the street corners matter. A building façade isn’t just a pretty backdrop; it’s part of the way the city explains itself.

And because the route includes both major landmarks and smaller, character-heavy places (like Faulkner House Books and the blacksmith shop bar), you get more than a checklist. You start to understand how the French Quarter pieces fit together.

Who This Is Best For (and Who Might Want Something Else)

Ghost Hunt in New Orleans: Quest Experience - Who This Is Best For (and Who Might Want Something Else)
This quest is a strong fit if you:

  • Want to explore the French Quarter at your own pace
  • Like solving clues or doing light challenges
  • Prefer an organized route without paying for a guide
  • Are comfortable handling your own phone navigation and clue reading

It may be less ideal if you:

  • Strongly prefer a live guide explaining what you’re seeing
  • Need a fully guaranteed experience with no reliance on the phone app working
  • Don’t want to handle admission tickets at any stops that aren’t included

The good news is that it’s set up for small privacy: it’s a private activity where only your group participates. That reduces waiting and makes the pace feel more like a personal outing than a big group scramble.

Should You Book It?

Yes, I think you should consider booking this if you want a low-cost, structured, self-guided way to see the French Quarter while you play with New Orleans lore. It’s especially worth it if you already plan to visit a couple of the ticketed stops, because then you’re stacking a real attraction visit with a story game.

Don’t book it blindly if you know you’ll have phone issues or you dislike app-based adventures. In that case, either test the app beforehand and bring a charged phone, or choose a guided tour where a person handles the pacing if tech fails.

If you’re the type who likes to walk, look, and solve little mysteries along the way, this is a very practical way to get more from an evening in the Quarter.

FAQ

How long does the Ghost Hunt quest take?

It runs about 1 hour 10 minutes to 1 hour 50 minutes.

Where does the quest start and end?

It starts at Jackson Square, New Orleans, LA 70116, and ends at LaLaurie Mansion, 1138 Royal St, New Orleans, LA 70116.

Do I need a tour guide?

No. This is a self-guided city exploration game on your phone, using the Questo app. There’s 24/7 customer support, but no tour guide on site.

Is it offered in English?

Yes, it’s listed as English.

Are admission tickets included for all stops?

No. Some stops are marked as ticket free, while others explicitly list admission ticket not included (you’ll need to handle those on your own).

What attractions are included on the route?

The quest route includes Jackson Square, Le Petit Theatre du Vieux Carré, Preservation Hall, Faulkner House Books, Muriel’s Jackson Square, New Orleans Historic Voodoo Museum, Lafitte’s Blacksmith Shop Bar, and LaLaurie Mansion.

Is customer support available if something goes wrong?

Yes. The experience includes 24/7 customer support for troubleshooting.

What if I need to cancel?

You can cancel for free up to 24 hours in advance for a full refund; within 24 hours, the amount paid isn’t refunded.