The Drunken Telling of New Orleans Tales

Reviewed · New Orleans

The Drunken Telling of New Orleans Tales

4.0 · 12 reviews 1 to 2 hours (approx.) From $35 Operated by New Orleans Drunk History Tours • Show Me New Orleans Tours · Bookable on Viator
Book on Viator →

Spooky stories meet a to-go cup. This 1-to-2-hour French Quarter walk mixes New Orleans history with voodoo, vampires, and local legends—plus you can use paranormal equipment if you want. I love the way the route keeps you moving through real landmarks like Jackson Square, and I love that you can fuel the experience with drinks along the way. One thing to consider: the “paranormal” side is entertainment, not a guarantee, and the quality can swing with the guide’s energy (I’ve seen everything from super upbeat to flat).

Key moments tend to land fast. You’ll get time on Bourbon Street’s historic pocket at Lafitte’s Blacksmith Shop to start, then head through the Vieux Carré with stops for refills and story beats. If you’re chasing atmosphere without paying for a full bar crawl, this has good value at $35—you’re paying for the walk-and-stories format, while alcohol stays your choice.

Here’s the drawback to plan around. Some guides have been described as harder to follow for non-native English speakers, and one complaint included a no-show situation. If you book, arrive early at the exact meeting point and keep your phone ready for updates.

5 things to know before you go

The Drunken Telling of New Orleans Tales - 5 things to know before you go

  • Bourbon Street meet point is specific: the courtyard gate at 941 Bourbon St, not inside the bar.
  • You get to-go drink refills along the way, but the guide doesn’t go into bars with you.
  • You’ll cover major landmarks like the Louisiana Purchase signing site (1803) and St. Louis Cathedral at Jackson Square.
  • Paranormal equipment is optional (EMF meter/ghost detector style), with a check-out process.
  • Voodoo and vampires are part of the same story thread, including Marie Laveau sites and mentions of documented vampire sightings.

Bourbon Street Start: Finding the Courtyard Gate at Lafitte’s

The Drunken Telling of New Orleans Tales - Bourbon Street Start: Finding the Courtyard Gate at Lafitte’s
The tour begins on Bourbon Street at 941 Bourbon St. The key detail: you meet at the gate of the courtyard attached to Lafitte’s Blacksmith Shop, not inside the bar. The route starts on time, so don’t gamble with being “close enough.” Arrive a few minutes early, spot the gate, and wait there.

This matters because the whole experience is a time-and-story machine. If you miss the start, you may be left behind when the group departs. Also, you’ll be doing an old-city walk—uneven sidewalks, lots of turns, and crowds in the French Quarter. I’d wear shoes you can trust for an hour or two without thinking about it.

If you’ve done New Orleans walking tours before, this one still follows the usual pattern: group gathers, guide talks, and the city becomes your classroom. If you’re new to the French Quarter, the starting location is smart. Bourbon Street draws you in fast, but the guide’s job is to pull you from party mode into history mode.

Walking With a To-Go Cup: How Drink Stops Shape the Experience

The Drunken Telling of New Orleans Tales - Walking With a To-Go Cup: How Drink Stops Shape the Experience
This is not a sit-down tour. You’ll be walking through the Vieux Carré with a route that passes more than 200 bars. You’re welcome to stop for drinks along the way, and many spots are set up for cocktails to go, so you can keep exploring without doing a full detour.

Two points make this work well for you:

  • You control the alcohol part. Drinks are available to purchase and stay own expense.
  • The guide stays outside. The tour includes the “refill your cup” courtesy, but the guide does not go into bars with you.

That means the tour doesn’t turn into chaos inside crowded rooms. It also means you can skip a bar if the line is long, noise is too loud, or you just want water between story stops. For me, that balance is the sweet spot: guided narrative plus flexibility.

One practical note from the experience style: because the route is built around drink opportunities, pace can feel different depending on bar traffic. In the best-case scenario, you’ll hit story beats, pause at the right moments, and leave with a nice stack of details. In a slower scenario (busy bar waits), the walk can feel stretched out—some people have said the tour ran longer than expected.

If you do take alcohol, keep it sensible. New Orleans heat plus uneven walking plus alcohol is a bad combo if you go heavy early. Save your biggest drink for when you’re done with the loneliest streets and you’ve got time to slow down.

French Quarter Storytelling: From Jackson Square to the Most Haunted Corners

The Drunken Telling of New Orleans Tales - French Quarter Storytelling: From Jackson Square to the Most Haunted Corners
Once you start moving, the tour’s focus is clear: the French Quarter as a living storybook—where politics, religion, and rumor all share the same sidewalks.

You’ll hit major landmarks tied to big moments, including:

  • The Louisiana Purchase signing location (1803)
  • St. Louis Cathedral at Jackson Square

These stops are more than photo ops. The value here is that the guide connects landmarks to legends. You get the “what happened” version of New Orleans history, then the “people said…” version. That contrast is where the fun lives, especially if you like local mythology as much as dates and names.

The tour also points you toward the city’s darker side with stops aimed at hauntings. You’ll learn where to find what’s described as New Orleans’ most predictable ghost, plus you’ll see the site associated with the most haunted house in the city.

One thing I’d watch for: the level of “creepiness” depends heavily on the guide’s performance. In positive accounts, guides were funny and animated. In negative accounts, the same theme was played down or felt less energetic. That doesn’t mean the facts are wrong—it means the delivery might not match your tolerance for spooky theater.

Bottom line: if you want true fear, treat this as a story walk with paranormal flavor. If you want atmosphere and entertainment wrapped around history, you’re in the right place.

Vampires and Police-Documented Sightings: Where the Night Takes Notes

The Drunken Telling of New Orleans Tales - Vampires and Police-Documented Sightings: Where the Night Takes Notes
A big chunk of the tour’s draw is vampires—handled as part rumor network, part local obsession. You’ll visit multiple locations where vampires have been sighted, including mention that police have documented sightings on a regular basis.

That phrasing is important. The tour isn’t just about fake horror movie stuff. It frames vampires as a persistent part of New Orleans street folklore that keeps resurfacing across time. Whether you believe it or not, it adds an extra layer to your walk. Instead of asking what’s true, you start asking why people repeat certain stories in the same places.

The practical payoff is that this keeps the route from turning into a single-note ghost walk. Ghost sites are one vibe. Vampire sites are another. You get more variety in the story beats, and that helps you stay engaged.

If you’re the type who likes “local lore with structure,” this tour fits. The guide’s job is to thread the vampire mentions between other landmark stops so it doesn’t feel random. When a guide has strong pacing, the whole thing reads like a guided night chapter—fun, odd, and oddly organized.

Marie Laveau and Voodoo Sites: How the Guide Connects Past and Present

The Drunken Telling of New Orleans Tales - Marie Laveau and Voodoo Sites: How the Guide Connects Past and Present
This is the section where New Orleans stops being only Gothic and starts getting culturally specific.

You’ll get an explanation of how voodoo came to New Orleans, with the story centered around Voodoo Queen Marie Laveau. The tour also includes details like property that was given to Laveau in payment for magic, plus places tied to where Voodoo ceremonies were held.

What you’ll likely appreciate most is the perspective shift. Instead of voodoo being treated as pure spooky spectacle, the tour frames it as a practice shaped by New Orleans history and changing times, including mention of modern day paranormal activity.

Still, keep your expectations grounded. The tour includes legends, but it does not claim you’ll witness real supernatural events. It’s set up as entertainment with research-style storytelling rather than an actual ritual experience.

If you’re sensitive to cultural topics, go into this with curiosity and respect. The best way to enjoy it is to listen for how the guide talks about meaning and history, not just fear and thrills.

EMF Meter Moment: Using Paranormal Equipment Without Forcing Results

The Drunken Telling of New Orleans Tales - EMF Meter Moment: Using Paranormal Equipment Without Forcing Results
You can use paranormal equipment during the tour, including a real EMF meter described as a ghost/paranormal detector. The idea is simple: if you want to participate, you can.

Here’s how to make it work for you:

  • You’ll need to check out the equipment at the start of the tour if you want to use it.
  • The tour requires that you return it to staff before you leave.
  • The equipment is tracked, and there’s a $250 fee mentioned for lost/damaged/missing gear.

That last part matters because it affects your behavior. If you want to play with the device, treat it like expensive camera gear, not a toy. Hold it carefully, listen to the guide, and don’t hand it around.

Also, no matter what the meter does, don’t expect proof. The tour is clear that there is no guarantee you’ll encounter any paranormal activity. So when people talk about the EMF part feeling magical or not, it’s really about expectation management. You’ll get the experience of trying, not the outcome of certainty.

If you go in with that mindset, the EMF segment can be one of the most memorable parts. It turns a dark story into an interactive moment.

Pacing, Language, and Comfort: What Can Make or Break Your Night

The Drunken Telling of New Orleans Tales - Pacing, Language, and Comfort: What Can Make or Break Your Night
This tour is listed as moderate paced, and it’s built to fit around bar stops. Time can stretch if bars are busy and wait times happen, which is why a 1-hour-to-2-hour range is realistic.

Two comfort tips:

  • Plan for heat and humidity, or sudden cold—weather in New Orleans can flip.
  • Bring a water bottle if you’re walking early and later planning to drink.

Language is another practical factor. One review noted a strong accent and said it could be difficult if you are not a native English speaker. Another review praised guides for being upbeat, funny, and clear. Since this is a story-heavy tour, comprehension affects your whole night.

You should also know how the guide handles the group. Photos are encouraged, but you’re not supposed to drift off while the guide narrates. The guide needs to stay on schedule to keep the route flowing. If you’re the type who loves wandering solo for a few minutes, this tour may annoy you.

Finally: the “no show” risk exists. One report described a guide not appearing at the meeting point even after communication. It’s rare from what you’d want to assume, but it’s real enough that you should take it seriously: arrive on time, keep your phone charged, and respond quickly to any texts.

Who This Tour Fits Best (and Who Might Want Another Option)

The Drunken Telling of New Orleans Tales - Who This Tour Fits Best (and Who Might Want Another Option)
This tour is a great match if you want:

  • A walking tour that pairs French Quarter landmarks with ghost and vampire lore
  • A fun, story-first experience rather than a museum-style lecture
  • To-go drink stops that let you keep moving without a full bar crawl plan
  • Optional hands-on paranormal equipment via an EMF meter

You might skip it if you:

  • Want guaranteed paranormal phenomena (the tour does not promise sightings)
  • Need high-energy acting every minute; guide style can vary
  • Are very sensitive to alcohol pacing. Even with to-go drink options, the theme can push you toward heavier drinking than you planned

If you’re a first-timer in the French Quarter, this can help you get your bearings fast. You’ll see the spine of the neighborhood and leave with a map in your head: Jackson Square, Bourbon Street landmarks, and the story-heavy corners people talk about.

Should you book this tour?

I’d book it if you like New Orleans the way it really feels on a night walk: history mixed with rumor, humor mixed with creep, and a route that makes the French Quarter easier to understand than just wandering. The value is strong at $35, especially because you’re paying for guided storytelling and a structured path through key sites, while drinks stay optional and you can control your pace.

But if you want peak performance every time, be picky. Check that your schedule gives you buffer time to arrive early, and go in knowing the paranormal part is try-for-fun, not a certainty. If you can handle that, this tour can be a memorable way to spend an evening in the Quarter without turning it into a random bar marathon.

FAQ

How long is the Drunken Telling of New Orleans Tales tour?

It runs about 1 to 2 hours.

Where does the tour meet?

Meet at the gate of the courtyard attached to Lafitte’s Blacksmith Shop at 941 Bourbon St, New Orleans. The tour does not meet inside the bar.

Where does the tour end?

The tour concludes in the heart of the French Quarter, near restaurants and nightlife.

What is the price?

The price listed is $35.00 per person.

Are alcoholic drinks included?

Alcoholic drinks are not included. Drinks are available to purchase along the route.

Does the guide enter bars with you?

No. You can stop and refill your to-go cup, but the tour guide does not go inside the bars.

What paranormal equipment is available?

A real EMF meter (ghost/paranormal detector) is available for use during the tour. You must check it out at the beginning and return it before you leave.

Is paranormal activity guaranteed?

No. The tour is for entertainment purposes only, and there is no guarantee you will encounter paranormal activity.

Is the tour only for English speakers?

The tour is offered in English.

Is there audio or video recording allowed?

No. Audio or video recording devices are not allowed during the tour.

What happens if it rains?

The tour is described as rain-or-shine. If it is canceled due to poor weather, you’ll be offered a different date or a full refund (as listed in the experience cancellation summary).